----------------------
      Unusuality
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       Demo v2

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	Contents
	1. Notices
	2. Changelog
	3. To-Do List
	4. Credits
		a. Code
		b. Music/Sounds
		c. Graphics/GFX
		d. Misc
-------------------------------


---------------
	Notices
---------------

This episode contains 14 stars for the first world, and 4 stars for the second world. Both have their own secret levels respectively; one is unlocked, the other can just be found if you look hard enough...
Some levels (such as "Too Many Pipes!") are incomplete; however they are beatable.
If you see any lua code in here that is mine, you are allowed to re-use it, modify it, etc., under the condition you credit me!
However, most graphics used in this episode are off-limits until the episode is done, please please don't re-use them yet! (especially the background used for world 2)

---------------
   Changelog
---------------

- Added new levels! This includes levels to World 2, and the upcoming World 3!
- Added a custom loading screen!
- Added a brand new custom pause menu! This will allow you to change certain options (including the ability to restart upon death), and to view your current progress!
- Added new item to the shop: "Hard Mode"!
	- This modifies the levels to make them, well, hard, using different layers.
	- It also gives the player a 2x coin multiplyer!
- Modified this to be more local-mutliplayer-friendly
	- Shops should (mostly) work properly now. The costume doors and character swap doors now act on players independently.
	- The HUD now works properly in multiplayer.
	- Characters shouldn't revert to the mushroom state if they had a higher power-up state.
- Changed up the title-cards just a bit; now they display a lil emblem for levels!
- Made a couple more minor tweaks to the HUD 
	- Animated elements now pause when the game is paused
	- Star counter now shows up instantly when the game is paused, and wait time is slightly reduced
- Removed the awkward pause when completing Koopa Mayhem.
- Did some behind-the-scenes code maintanance; shouldn't affect gameplay much, it just makes my code a lil easier to read and work with.
- There's also been many tweaks to pre-existing levels, most of which should be for the better!


---------------
   To-Do List
---------------

- Populate the levels with more Star Coins.
	- As it stands right now, levels have inconsistent amounts of star coins.
- Complete World 2
	- There's still a few level doors that are either placeholders, or just don't have levels yet.
- Complete World 3
	- There's only two levels done.
- Finish the second secret level
- Add more hidden goodies to some levels, if I can find the space for them

---------------
	Credits
---------------

EeveeEuphoria: Creator, lua code, graphics, level design, etc.
Sharb (aka Renhoex): Level design
	- Factory Forest
	- Cold Cave Climb

-- Code --
Axiom: Original Red Birdo code
Proloe: Snippits of lua code
Enjl: 
	- "Quantumenace's Fence Bug Fix" lua code
	- anothercurrency.lua (modified)
	- anotherwalljump.lua (modified)
	- coyotetime.lua
	- font provided for textplus (modified slightly)
KBM-Quine:
	- anotherPowerDownLibrary.lua
	- modernReserveItems.lua
MrDoubleA:
	- NPC Pack
	- Code to allow GameData to work on loadscreens
	- Code to get textplus/shaders to work on loadscreens
Elf of Happy and Love: ModernStyledHud.lua (though i heavily gutted it for my own use)
Rednaxela: Collected star count code (https://gist.github.com/Bluenaxela/83b70c7a42e0950b0a16)
Sambo: nsmbwalls.lua

-- Music/Sounds -- 
TheLegendofRenegade: Genesis remix for SMB2 Overworld (https://www.youtube.com/watch?v=_urPRq7dDmc)
Hooded Edge: Music (https://www.smwcentral.net/?p=section&a=details&id=24302)
Pinci (SMW Central): Super Mario Maker 2 - SMW Forest SPC conversion
Hypnospace Outlaw: Coin SFX used for the HUD

-- Graphics/GFX --
Josiah: Peach's Castle GFX (https://www.spriters-resource.com/custom_edited/mariocustoms/sheet/17680/)
Sednaiur: SMB1 Expanded-GFX Pack (https://www.supermariobrosx.org/forums/viewtopic.php?t=4907)

-- Misc --
[ No Name ]: Playtester